Brilliant Labs Put Your Memory in Glasses and Added Side Quests
Halo’s $399 open-source AI glasses remember what you see and hear, then gamify daily life. The privacy design is smart; the side quests need work.
Somewhere between the kitchen and the pharmacy, your glasses have decided that buying toothpaste is a side quest.
This is the charmingly deranged premise behind Halo, the $399 smart glasses Brilliant Labs officially launched on October 27. They put a tiny full-color display in your right-eye periphery, listen through two microphones, sense what you see through a low-resolution optical sensor, talk through bone-conduction speakers, and use an AI companion named Noa to remember the parts of your life that your biological memory has filed under “probably important, good luck.”
Halo is for privacy-conscious AI experimenters, developers, enthusiastic forgetters, and anyone who believes the problem with reality is insufficient game design. It is also one of the more thoughtful attempts to make an ambient computer feel like a product instead of a surveillance demo wearing hinges.
Your Tuesday Now Has Non-Player Characters
The headline feature is Narrative, an open-world game layered over ordinary life. You create a pixel-art character, move around a real map, encounter non-player characters, collect discoveries, and let the story adapt to what you do. Brilliant Labs calls this “adaptive gaming.” I call it the first serious effort to make running errands compatible with lore.
The concept is not entirely nonsense. Most location games paste collectibles onto a map and ask your phone to become a divining rod. Halo can use context from your surroundings and conversations, which means the game can theoretically respond to your actual day rather than merely noticing that your GPS coordinate has entered the designated goblin polygon.
But the launch software is still more prologue than universe. A GamesBeat reviewer who tested Halo before launch enjoyed the pixelated characters and overworld at first, then found little reason to keep engaging after the novelty faded. Multiplayer and player-versus-player elements remain on the roadmap. The glasses have shipped; the compelling game loop is still grinding for experience points.
I am less bothered by that than I expected. Brilliant Labs has at least given its AI wearable a personality. The category is full of devices that promise a second brain and deliver meeting summaries with the emotional range of an appliance warranty. Halo asks whether ambient intelligence might also be playful. That is a better question than “How can we make your face produce more productivity metrics?”
The Privacy Pitch Has Actual Plumbing
Halo’s smartest decision is architectural. The glasses capture audio and low-resolution visual context, but the sensitive media is processed locally through models on the paired phone. The system turns audio into transcripts and images into descriptions, then deletes the original files. The company says the user, Brilliant Labs, and the model cannot retrieve that raw media afterward.
That does not make a computer pointed at everyone around you socially invisible. People cannot inspect your architecture from across a café. But it is a meaningful improvement over “trust our cloud because the privacy page has rounded corners.” As The Deep View’s hands-on report notes, Brilliant Labs publishes its software and the details of every component. The hardware and software are open source, and developers can build mini-apps with the company’s SDK or describe simple tools to Noa by voice.
This is where Halo separates itself from the camera-first glasses I covered in Nework’s $99 vacation camera experiment. Brilliant Labs is not primarily selling photos and video. Its low-resolution sensor exists for AI inference, and the official pitch explicitly says it does not function as a conventional camera. The glasses try to understand a moment without building a scrapbook of everyone who happened to stand inside it.
That boundary is excellent. It is also porous because open hardware invites clever people to test every fence. Community developers have reportedly pushed the sensor to produce video at up to 15 frames per second. Open source gives owners control, auditors visibility, and hobbyists room to invent. It also means “this is not a camera” may occasionally be followed by a GitHub repository proving that definitions are negotiable.
Forty Grams of Very Specific Ambition
The physical package is impressive. Halo weighs just over 40 grams, lasts up to 14 hours in normal use, connects over Bluetooth 5.3, and includes that color microOLED display, dual microphones, a low-power AI processor, and dual bone-conduction speakers. The display optic adjusts from +2 to -6 diopters, while prescription and sunglass lenses are available through a partner. The supported interpupillary-distance range is 58 to 72 millimeters, so Brilliant Labs sensibly admits that most faces are welcome but some faces have been declined by geometry.
The Halo product page says units are shipping now, which matters after the product missed multiple targets following its original July 2025 announcement. Shipping is a feature, especially when your launch history has developed seasons.
Still, early hardware carries early-hardware comedy. The GamesBeat review unit arrived with its tiny display lens detached and rattling around in the box. The manual says the optic can come off while its focus is adjusted, and Brilliant Labs is working on replacement optics. A user-adjustable lens is clever. A user-searchable lens hiding in the carpet is less ideal.
The broader design makes a credible case for all-day wear. Halo is lighter than many camera glasses, and 14 claimed hours means it can plausibly survive a day without the charging case becoming your most important relationship. The right-eye display is deliberately glanceable, not an attempt to replace a monitor. That restraint matches the practical distinctions in my guide to the face-computer wars: useful smart glasses are usually sensors, speakers, and context pipes before they are miniature mixed-reality theaters.
Your Second Brain Has Pricing Tiers
The $399 hardware includes a free Noa tier with memory and daily usage caps. Brilliant Labs describes it as cost-optimized and warns that it “will not feel conversational,” which is admirably direct marketing for “the robot may speak like it is conserving tokens during a recession.”
Noa Plus costs $9.99 per month, or $8.25 monthly when billed annually, and adds better models, real-time conversational speech, deeper personalization, and long-term memory. Pro costs $39.99 per month, or $33.25 on the annual plan, with triple the usage limits. The distinction is awkward because the product’s core promise is memory. Buying glasses that remember your life, then encountering a premium velvet rope around how much life they remember, feels like discovering your hippocampus has in-app purchases.
At least there is a functional free tier, and the open-source foundation creates escape routes unavailable in closed wearables. That matters in a category where services can change, subscriptions can swell, and a face computer can become ordinary eyewear with unusually expensive temples. Even Realities built its privacy pitch by removing the camera entirely. Halo keeps visual context but tries to make the data flow inspectable. Both approaches understand that trust is not a feature icon. It is the product.
Verdict: A Niche Hit With an Unfinished Quest Log
Halo is not a mainstream hit yet. It costs $399 before prescription lenses, its best AI experience may add a subscription, the signature game needs more reasons to return, and one reviewer’s loose optic is precisely the kind of tiny physical problem that giant software ambitions cannot hallucinate away.
But this is a coherent niche hit, and I am more impressed than annoyed. The glasses are light. The battery claim is credible enough to support the use case. The display has a focused job. The raw media gets processed locally and discarded. The platform is open. Most importantly, Brilliant Labs has drawn a line between visual understanding and conventional recording instead of treating every human interaction as future training data with shoes.
The memory feature may prove more durable than the game. As with Pebble’s tiny external-memory ring, the appealing verb is simple: remember this. Halo expands that verb from a deliberate voice note to the context of daily life. That makes it more powerful, more complicated, and considerably more deserving of scrutiny.
My verdict: buy Halo if you are an AI tinkerer, privacy-conscious wearable enthusiast, or developer who values control more than polish. Everyone else should wait for longer-term testing and a richer Narrative. Brilliant Labs has not made reality better than a game. It has made a surprisingly thoughtful pair of glasses that occasionally awards your reality a quest marker.
Honestly, Tuesday could use the help.